Temple Traversal was one of my first year projects at university. The game is a top-down puzzler, where the player must make their way about a temple to find the treasure within.
The aim is for the player to reach the entrance to the next floor/level by using their boomerangs to hit switches and open doors. Boomerangs can bounce off walls many times, allowing tricky shots to be pulled off.
Level Design/Audio/Art – Daniel Stroud
Level Design – Jack Rogerson
Level Design/Mechanic – Taylor Sutton
Level Design – Jacques Ryan